// Fill out your copyright notice in the Description page of Project Settings.
#include "GameGM.h"
#include "GameHUD.h"
#include "GamePC.h"




AGameGM::AGameGM()
{
	HUDClass=AGameHUD::StaticClass();
	PlayerControllerClass=AGamePC::StaticClass();
	PlayerStateClass=AGamePS::StaticClass();

}
